William Morris

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William Morris: Kunde von Nirgendwo

»Ja, so soll es sein! Und wenn andere die neue Welt sehen können, wie ich sie gesehen habe, dann kann man, was ich erlebt, eher Gesicht nennen als einen Traum.«  William Morris

William Morris‘ sozialistische Utopie Kunde von Nirgendwo spielt mit der Wortbedeutung von U-topia als Nicht-Ort. Dabei ist sein Roman sehr genau verortet, nämlich im Londoner Vorort Hammersmith.

Roman August 2016 Edition Nautilus http://www.edition-nautilus.de

If you want a golden rule

If you want a golden rule that will fit everybody, this is it: Have nothing in your houses that you do not know to be useful or believe to be beautiful.

William Morris

The Enchanted Garden in 2018

⠀ William Morris was a key figure in the development of domestic garden design, helping to popularise the Arts and Crafts garden among the artistic middle class in England and the US. His gardens at Red House and then Kelmscott Manor supplied endless inspiration to Morris, his family and friends.⠀ ⠀ The Enchanted Garden will explore how Morris's contemporaries and subsequent generations of artists - from the Pre-Raphaelites to the Bloomsbury Group - have responded to the allure of garden spaces, using them as stages for the magical, menacing and romantic. Featured artists include Claude Monet, Lucian Pissarro, Edward Burne-Jones, Stanley Spencer, Beatrix Potter, Cicely Mary Barker, Roger Fry and Vanessa Bell.⠀ ⠀ The exhibition will feature highlights from our own collection, including this design for Trellis wallpaper from 1862 by Morris and Philip Webb. (Webb did the birds.)

Haiku Adventure - bis 15.09.2019

Until 15 September 2019 Open Tuesday to Sunday, 10am - 5pm. Free. A display in the Discovery Room.

Haiku Adventure: The Craft of Games explores the intersection between traditional Japanese woodblock prints and videogames - two different mediums separated by centuries and yet linked by a common sensibility.

Small Island Games present the development of their 'indie' title Haiku Adventure, juxtaposing its creative process with its artistic influence: the ukiyo-e prints of Edo-era Japan. The display follows on from the Gallery's 2017 exhibition, Sheer Pleasure: Frank Brangwyn and the Art of Japan, which was formative to the game's conception.

This exhibition showcases original Japanese prints alongside interactive game displays and an overview of the development process, allowing visitors to experience a modern adaptation of an ancient craft.

Find out more: http://www.wmgallery.org.uk

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